How Squishy rarity works
The only admitted rarity claim is directional: drilling farther leads to higher rarity. No named rarity ladder, percentage, or location table is assumed.
What the creator confirms about higher rarity, what the current evidence cannot identify, and how named records will be admitted.
Last verified:
Answer first
VERIFIED Drill farther to find higher-rarity Squishies. The official description supports that relationship but does not name the rarity ladder, exact depths, zones, drop rates, or Squishies.
The only admitted rarity claim is directional: drilling farther leads to higher rarity. No named rarity ladder, percentage, or location table is assumed.
Continue through the drilling progression shown by the live game, then record the exact name and rarity label you can reproduce. Use the zones guide to keep zone claims separate from observations.
The table is ready for verified records, but it does not manufacture placeholder entities.
| Squishy | Rarity | Where Found | Observed Output | Evidence Status | Last Verified |
|---|---|---|---|---|---|
UNVERIFIEDNo named rare Squishy has enough evidence to publish. Rarity, location, and output remain Unknown. | |||||
A useful comparison needs measurements tied to the current game, such as the Cash result and upgrade cost shown to the player. The site does not infer value from a rarity label alone.
Higher rarity is a confirmed discovery concept. A “best” ranking needs reproducible progression measurements. Until both sides are available, the tier list keeps named placements pending.
Supported by an official source or reliable first-hand evidence.
Directly observed in the current game client but not confirmed by a higher-level official source.
Reported by players and awaiting independent verification.
No reliable evidence is currently available.
The official description says to drill farther for higher rarity. It does not provide exact depths, zones, rates, or rarity names.
A definitive rarest Squishy cannot be verified because no qualifying named roster and rarity table is available.
Rarity alone does not provide enough evidence to rank progression value. Comparable output, cost, and acquisition data would be needed.
Third-party names are not admitted without a reliable source or reproducible current-game capture.